For those who haven't heard of Milkdrop, it was sort of the holy grail of generative visualizers for Winamp back in the day. Milkdrop2 came out a little later with pixel shaders via GLSL, and to this day, some of the presets look amazing. The only equivalent for mac was ProjectM (found here: http://projectm.sourceforge.net), but I could never really get it running. Years ago I tried digging through the sources of Milkdrop/ProjectM to find the vertex and fragment shaders and implement them in a QC GLSL patch to load into VDMX, but to no avail .
Recently I stumbled upon this fantastic WebGL implementation of Milkdrop2:
http://butterchurn.neocities.org/
Now my interest is rekindled and am wondering how to port some of these presets to ISF?
One of the great things about Milkdrop is how the presets transition from one to another; it's more like they melt into each other (Butterchurn's WebGL port linked above holds true to this). I'm also wondering how this feature could be carried out in an ISF/VDMX context?