Hey all,
I figured this might be of some use to those of you working with visuals...a sort of visualist-minded guide to using the OpenGL Profiler that you can get for free: http://blairneal.com/blog/using-the-ope ... g-etc-etc/
Would love to add more tips if there are more knowledgable people out there for interesting tricks they have discovered for using with the profiler..thanks!